More posts from the gmod community. Continue browsing in r/gmod. Garry's Mod is a sandbox game by Facepunch built with Valve's Source engine. Created Jul 4, 2009. Top posts march 5th 2017 Top posts of march, 2017 Top posts 2017. The third person is the person spoken about.The third person pronouns are: he, him, she, her, it, they, them. Is there anywhere you can download the old stargates for Gmod? Piggymoo.com has all of.
This mod lets you play the game in third person mode. You can switch between first and third person at will and all the camera settings can be adjusted in the mod options menu. Includes an optional 'Immersive First Person' mode and keybinds for switching between camera modes and for flipping the camera side. ![Gameplay Video](https://youtu.be/iKxM-tfvfyM) You can also [find this mod on GitHub](https://github.com/segabl/pd2-third-person), so if you want to help with anything, feel free to fork the project, make changes and create a pull request if you're done so I can look at the changes. **This is also the preferred way to submit any issues you may have.** Goes well with [Weapon Holsters](https://modworkshop.net/mod/29507) so you can see your inactive weapons! ##### Requirements - [SuperBLT](https://superblt.znix.xyz/) ##### Known issues - Animations are incorrect on ziplines and during jumping - Aiming in third person is difficult since the aim point is not the screen center - Activating bipods does not work in third person (can be fixed by using [Simple Bipods](https://modworkshop.net/mod/28961)) - Gadget sounds are not audible in first person ##### Credits Chinese Localization by [CoolLKK](http://steamcommunity.com/profiles/76561198208806179/) French Localization by [PoorpocketsMcNewhold](https://modworkshop.net/member.php?action=profile&uid=14002) Korean Localization by [스팀유저](https://modworkshop.net/member.php?action=profile&uid=1496) Russian Localization by [chromKa](https://github.com/chromKa) Spanish Localization by [ElComebacka](https://github.com/ElComeback) Thai Localization by [PJzuza](https://github.com/PJzuza) ##### Check out my other gameplay changing mods: [Auto Fire & Reload](https://modworkshop.net/mod/25967) [Jokermon](https://modworkshop.net/mod/25870) [Mind Blown](https://modworkshop.net/mod/22193) [Reduced I-Frame Damage](https://modworkshop.net/mod/20929) [Turret Feedback Hack](https://modworkshop.net/mod/21757)
Apr 1st, 2020
How To Go 3rd Person In Gmod
![Person Person](/uploads/1/2/6/3/126357540/410341983.jpg)
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- --Services
- local RunService = game:GetService('RunService')
- local TweenService = game:GetService('TweenService')
- --Player
- repeat wait()until Player.Character
- repeat wait()until Player.Character.HumanoidRootPart
- local HumanoidRootPart = Character.HumanoidRootPart
- local CamScript = Player.PlayerScripts.CameraScript
- Humanoid.AutoRotate =false
- --Mouse
- local Popper =true-- Sets whether Popper Cam behaviour is enabled
- local DeltaY =0
- local AngleV =0
- local SensitivityY =120-- Determines how large a change in vertical angle is through a mouse rotation
- local SensitivityX =120-- Determines how large a change in the horizontal angle is through a mouse rotation
- local A =false
- local D =false
- local Offset = CFrame.new(2,3,15)-- Determines the CFrame by which the camera is pushed from the CFrame of the HumanoidRootPart
- local MaxY =5*math.pi/12-- Determines maximum vertical angle
- local MinY =-5*math.pi/12-- Determines minimum vertical angle
- {true,false,false,false,0,0},
- {false,true,false,false,math.pi/2},
- {false,false,true,false,math.pi},
- {false,false,false,true,3*math.pi/2},
- }
- --Camera
- Cam.CameraType = Enum.CameraType.Scriptable
- local FakeCam = Cam:Clone()
- --Functions
- AngleH = AngleH - DeltaX/SensitivityX
- AngleV =math.clamp(AngleV - DeltaY/SensitivityY, MinY, MaxY)
- local FinalCFrame = CFrame.new(HumanoidRootPart.Position)* CFrame.Angles(0, AngleH,0)* CFrame.Angles(AngleV,0,0)* Offset
- if(Popper true)then
- local Direction =(FinalCFrame.p - Character.Head.Position).Unit *((Offset.p).Magnitude)
- local CheckRay = Ray.new(Character.Head.Position, Direction)
- local Part, Position = game.Workspace:FindPartOnRay(CheckRay, Character,false,true)
- local Distance = Cam:GetLargestCutoffDistance({Character})
- Cam.CoordinateFrame = Cam.CoordinateFrame * CFrame.new(0,0,-Distance)
- end
- if(W true)or(A true)or(S true)or(D true)then
- if(Val[1] W)and(Val[2] A)and(Val[3] S)and(Val[4] D)then
- local DirectionVector = Cam.CoordinateFrame.lookVector
- local TargetCFrame = CFrame.new(HumanoidRootPart.Position, HumanoidRootPart.Position + Vector3.new(DirectionVector.X,0, DirectionVector.Z))
- HumanoidRootPart.CFrame = HumanoidRootPart.CFrame:lerp(TargetCFrame * CFrame.Angles(0, Val[5],0),0.25)
- end
- end)
- UIS.InputChanged:Connect(function(Input, Bool)
- if(Input.UserInputType Enum.UserInputType.MouseMovement)then
- DeltaX = Input.Delta.X
- if(DeltaY ~= Input.Delta.Y)then
- end
- end
- if(Bool false)then
- W =true
- A =true
- S =true
- D =true
- end
- if(Bool false)then
- W =false
- A =false
- S =false
- D =false
- end
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